
Boxed Edition · Not made yet
The Stumper
- Sprout 5–8
- Sapling 8–12
- Branch 12–17
- Grove 18+
- Players
- 1–8
- Time
- 10–15 min
- Format
- Boxed game
The Stumper in a box, with Kids rules and Grove 18+ rules and the $1 digital game free inside. Not made yet. Planned price $27.99.
WARNING: CHOKING HAZARD — Small parts. Not for children under 3 yrs.
A boxed The Stumper: 256 question cards across 16 subjects and 8 levels, with the answer and the why on the back. Every box holds both rule sets and a card for the $1 digital edition. It is not made yet; the planned shelf price is $27.99, and safety testing will be listed here before it goes on sale.
On the tin
Exactly what you get.
- Not on sale yet. The full contents will be listed here before it is.
Tested by playing
- The rules are the ones in the digital game, already played thousands of times by computer.
Computer players, not people. How we test.
What they learn
Read the rules →Sprout 5–8
- AI helpers each do a different job.
- Tokens are what a helper uses up when it works: count them out.
- Taking turns and sharing.
Sapling 8–12
- Building helpers costs tokens, and helpers earn tokens back.
- Two helpers that work together earn more than two alone.
- A helper can be wrong: check its work.
Branch 12–17
- The longer a conversation runs, the more every step costs: the AI re-reads all of it.
- Saved work (a cache) is cheaper to read again; a summary is cheaper but forgets details.
- Agents do exactly what their written orders say, so write good orders.
- A budget makes you choose.
Grove 18+
- Count your real tokens and agents with the two counter cards.
- Rank on the Grove Wars boards.
- Write real doctrines for AI agents and fight on the Xerty ladder.